Poke Ball - Used to catch Pokemon when weakened.
Great Ball - Better than a Poke Ball, but still just used to catch weakened
Pokemon. Great Balls should be used on medium level Pokemon.
Ultra Ball - Better than a Great Ball, but still just used to catch weakened
Pokemon. Ultra Balls should be used on high level Pokemon.
Potion - Heals your Pokemon by 20 HP.
Super Potion - Heals your Pokemon by 50 HP.
Hyper Potion - Heals your Pokemon by 200 HP.
Max Potion - Heals your Pokemon by all of its HP.
Full Heal - Cures your Pokemon of any status change (Poison, Paralysis, Sleep,
Burn, Frozen).
Full Restore - Heals all of your Pokemon's HP, and all status changes (Poison,
Paralysis, Sleep, Burn, Frozen).
Revive - Cures a KO'd Pokemon by 1/2 HP.
Antidote - Cures your Pokemon of Poison.
Parlyz Heal - Cures your Pokemon of Paralysis.
Awakening - Cures your Pokemon of Sleep.
Burn Heal - Cures your Pokemon of Burn.
Ice Heal - Cures your Pokemon of Frozen.
Escape Rope - Used to return to last Pokemon Center from buildings, caves, etc.
X Attack - Raises your Pokemon's Attack in battle.
X Defend - Raises your Pokemon's Defense in battle.
X Accuracy - Raises your Pokemon's accuracy in battle.
X Speed - Raises your Pokemon's Speed in battle.
X Special - Raises your Pokemon's Special Attack and Special Defense in battle.
Dire. Hit - Raises your Pokemon's Critical Hit Ratio in battle.
Guard Spec. - Prevents your Pokemon from any stat reduction in battle.
HP Up - Permanently raises your Pokemon's HP amount.
Protein - Permanently raises your Pokemon's Attack.
Iron - Permanently raises your Pokemon's Defense.
Carbos - Permanently raises your Pokemon's Speed.
Calcium - Permanently raises your Pokemon's Special Attack and Special Defense.
Charcoal - Increases Fire moves when held by 1.2.
Repel - Repels some Pokemon.
Super Repel - Repels all Pokemon of a lower level than the first Pokemon in
your party.
Max Repel - Repels all Pokemon.